Some objects settle a question. Some express an intention. Some become personal.
The Hexmonde Decision System gives these relationships a language: 0D, 2D and XD. It borrows from computing, where a small change in complexity can change the character of a problem. Here, the subject is the attention we give an object—and what we receive in return.
0D — It just works.
A zero-decision object has a clear place in your life. You have thought about what you need. The object meets that need, and the question stays answered.
Think of constant time, O(1): the work stays bounded as the input grows. The everyday parallel is something that serves its purpose without adding another decision to your day.
A suitable laptop screen can do this. So can a familiar Fender Stratocaster. For its rider, a KLR650 might be the settled answer to getting out and going somewhere.
Company can be settled too: a cute puppy called Marley, happy with the same routine every day.
The selection may take thought. Living with it gives that attention back.
2D — Intentional.
A 2D object works, and the particular way it works matters to you.
Material, form, sound, proportion and context enter the decision. You consider how they relate. What suits your routine also expresses something about your taste.
Our computing reference is quadratic growth, O(n²), familiar from comparing every element with every other. It is an image for considering relationships, rather than a mathematical measure of taste.
An Ibanez RG550 belongs here: a deliberate choice of instrument, feel and visual character. An Apple display might occupy the same place on a desk, and an R 1300 RT in the garage. The function is clear; the particular expression is chosen.
So might a Persian feline: a companion chosen for temperament, coat and character.
It still works. And it says something, out loud.
XD — You and the thing.
Sometimes the comparison ends because something has caught you.
A sitar can be that object. Its sound draws you towards it, and the learning becomes part of the attraction. The effort belongs to the relationship.
A Diavel is minimalism, maximized. It might provoke a long explanation about its form, engine and riding position. Every detail matters, yet the affection was there before the explanation.
An XR headset can hold you the same way: a display you step into rather than look at.
And sometimes the connection is with a living creature: a python called Monty. The reference is a small pleasure of its own.
We borrow exponential growth, O(2ⁿ), for the way associations can multiply. A detail opens a memory. A sound suggests a possibility. The connection grows beyond a list of requirements.
You and the thing.
A language, not a ranking.
These categories do not measure price, quality or sophistication. Nor do they belong permanently to a particular model.
The guitar that simply serves one person may be another person’s most treasured possession. An expressive choice can eventually become a familiar default.
At Hexmonde, the system helps explain why an object earns its place in the collection. You decide the place it earns in your life.
0D settles the question.
2D expresses an intention.
XD becomes personal.
Or, personally:
0D: Cool. That works.
2D: That’s the rational choice, and it looks good too.
XD: Mon précieux.